The main thrust is to provide students with a solid understanding of a number of important and related advanced topics in digital signal processing such as Wiener filters, power spectrum estimation, signal modeling and adaptive filtering. Scores of worked examples illustrate fine points, compare techniques and algorithms and facilitate comprehension of fundamental concepts. Also features an abundance of interesting and challenging problems at the end of every chapter.
The book is intended to provide an introduction to the basic principles of Analog & Digital Communication. In keeping with the basic approach of all schaums series books, this book aims to help the students develop their problem-solving skills. The plethora of solved examples and practice questions in the book enables the students to get a intuitive grasp on the subject.
Read about all the latest developments in the fast-changing field of cellular technology in the new edition of this classic reference. Written by a world-renowned authority, the book provides you with a complete technical description of the design, analysis, and maintenance of cellular systems that is second to none.
Thoroughly revised to reflect the many changes in technology that have occurred in the past five years, the Second Edition now features new chapters on the CDMA standard, microcell systems, and digital cellular systems - together with updated coverage of the practical concepts, design techniques, and operation of mobile cellular systems.
Communication systems refer to the sending and receiving of electrical impulses over a particular distance by radio, telephone, television, cable, telegraph etc. The whole process of communication involves a few essential fundamentals- transmitter, receiver, noise variable and a channel through which the information is transmitted. Kennedy's Electronic Communication Systems aims to simplify the concepts of this subject and present it in a digestible form. The book explains concepts in a theoretical and illustrative manner. In the fifth edition of this book, the form and tone of the book have been retained but various technological updates have been incorporated in order to keep the students abreast of the latest trends regarding communication systems. A great deal of emphasis has also been placed on the discussions on Digital Communications.
Digital Systems Design with SystemVerilog is a comprehensive book for professional electronics engineers working with SystemVerilog and the contemporary digital hardware design techniques used with it. The book introduces readers to the basics of the technology, helping them learn all they need to automate the entire design process with SystemVerilog. In addition, it also covers modeling through functional simulation, synthesis, timing simulation, and verification. The book provides several real world applications of SystemVerilog, giving students vital inputs regarding its versatility and adaptability.
Database Management Systems provides comprehensive and up-to-date coverage of the fundamentals of database systems. Coherent explanations and practical examples have made this one of the leading texts in the field. The third edition continues in this tradition, enhancing it with more practical material.
The new edition has been reorganized to allow more flexibility in the way the course is taught. Now, instructors can easily choose whether they would like to teach a course which emphasizes database application development or a course that emphasizes database systems issues. New overview chapters at the beginning of parts make it possible to skip other chapters in the part if you don't want the detail.
More applications and examples have been added throughout the book, including SQL and Oracle examples. The applied flavor is further enhanced by the two new database applications chapters.
MySQL’s popularity has brought a flood of questions about how to solve specific problems, and that’s where this cookbook is essential. When you need quick solutions or techniques, this handy resource provides scores of short, focused pieces of code, hundreds of worked-out examples, and clear, concise explanations for programmers who don’t have the time (or expertise) to solve MySQL problems from scratch.
Ideal for beginners and professional database and web developers, this updated third edition covers powerful features in MySQL 5.6 (and some in 5.7). The book focuses on programming APIs in Python, PHP, Java, Perl, and Ruby. With more than 200+ recipes, you’ll learn how to:
* MySQL 5, due to be released in summer 2005, is slated to be the most significant release in the product’s history. The Definitive Guide to MySQL 5, Third Edition is the first book to offer in-depth instruction on the new features.
* This book shows readers how to connect to MySQL via all of the major APIs, including PHP, Perl, Java, JSP, and C#/.
* Novice and intermediate database administrators are introduced to both MySQL’s key features, and crucial database management concepts by way of real-world examples such as discussion forums, online polls, and other data administration projects.
How can you bring out MySQL’s full power? With High Performance MySQL, you’ll learn advanced techniques for everything from designing schemas, indexes, and queries to tuning your MySQL server, operating system, and hardware to their fullest potential. This guide also teaches you safe and practical ways to scale applications through replication, load balancing, high availability, and failover.
Updated to reflect recent advances in MySQL and InnoDB performance, features, and tools, this third edition not only offers specific examples of how MySQL works, it also teaches you why this system works as it does, with illustrative stories and case studies that demonstrate MySQL’s principles in action. With this book, you’ll learn how to think in MySQL.
Fully updated for Java Platform, Standard Edition 9 (Java SE 9), Java: A Beginner’s Guide, Seventh Edition, gets you started programming in Java right away. Bestselling programming author Herb Schildt begins with the basics, such as how to create, compile, and run a Java program. He then moves on to the keywords, syntax, and constructs that form the core of the Java language. The book also covers some of Java’s more advanced features, including multithreaded programming, generics, lambda expressions, Swing, and JavaFX. This practical Oracle Press guide features details on Java SE 9’s innovative new module system, and, as an added bonus, it includes an introduction to JShell, Java’s new interactive programming tool.
In this second edition of his best-selling book, Data Structures and Algorithm Analysis in C, Mark Allen Weiss, continues to refine and enhance his innovative approach to algorithms and data structures. Using a C implementation, he highlights conceptual topics, focusing on ADTs and the analysis of algorithms for efficiency as well as performance and running time. Dr. Weiss also distinguishes Data Structures and Algorithm Analysis in C with the extensive use of figures and examples showing the successive stages of an algorithm, his engaging writing style, and a logical organization of topics.
A walkthrough of computer science concepts you must know. Designed for readers who don't care for academic formalities, it's a fast and easy computer science guide. It teaches the foundations you need to program computers effectively. After a simple introduction to discrete math, it presents common algorithms and data structures. It also outlines the principles that make computers and programming languages work.
What do flashlights, the British invasion, black cats, and seesaws have to do with computers? In CODE, they show us the ingenious ways we manipulate language and invent new means of communicating with each other. And through CODE, we see how this ingenuity and our very human compulsion to communicate have driven the technological innovations of the past two centuries.
Using everyday objects and familiar language systems such as Braille and Morse code, author Charles Petzold weaves an illuminating narrative for anyone who’s ever wondered about the secret inner life of computers and other smart machines.
It’s a cleverly illustrated and eminently comprehensible story—and along the way, you’ll discover you’ve gained a real context for understanding today’s world of PCs, digital media, and the Internet. No matter what your level of technical savvy, CODE will charm you—and perhaps even awaken the technophile within.
Welcome to a book written to challenge you, improve your brainstorming abilities, and sharpen your game design skills! Challenges for Game Designers: Non-Digital Exercises for Video Game Designers is filled with enjoyable, interesting, and challenging exercises to help you become a better video game designer, whether you are a professional or aspire to be. Each chapter covers a different topic important to game designers, and was taken from actual industry experience. After a brief overview of the topic, there are five challenges that each take less than two hours and allow you to apply the material, explore the topic, and expand your knowledge in that area. Each chapter also includes 10 "non-digital shorts" to further hone your skills. None of the challenges in the book require any programming or a computer, but many of the topics feature challenges that can be made into fully functioning games. The book is useful for professional designers, aspiring designers, and instructors who teach game design courses, and the challenges are great for both practice and homework assignments. The book can be worked through chapter by chapter, or you can skip around and do only the challenges that interest you. As with anything else, making great games takes practice and Challenges for Game Designers provides you with a collection of fun, thought-provoking, and of course, challenging activities that will help you hone vital skills and become the best game designer you can be.
Write powerful C programs…without becoming a technical expert! This book is the fastest way to get comfortable with C, one incredibly clear and easy step at a time. You’ll learn all the basics: how to organize programs, store and display data, work with variables, operators, I/O, pointers, arrays, functions, and much more. C programming has neverbeen this simple!
Who knew how simple C programming could be?
This is today’s best beginner’s guide to writing C programs–and to learning skills you can use with practically any language. Its simple, practical instructions will help you start creating useful, reliable C code, from games to mobile apps. Plus, it’s fully updated for the new C11 standard and today’s free, open source tools! Here’s a small sample of what you’ll learn:
• Discover free C programming tools for Windows, OS X, or Linux
• Understand the parts of a C program and how they fit together
• Generate output and display it on the screen
• Interact with users and respond to their input
• Make the most of variables by using assignments and expressions
• Control programs by testing data and using logical operators
• Save time and effort by using loops and other techniques
• Build powerful data-entry routines with simple built-in functions
• Manipulate text with strings
• Store information, so it’s easy to access and use
• Manage your data with arrays, pointers, and data structures
• Use functions to make programs easier to write and maintain
• Let C handle all your program’s math for you
• Handle your computer’s memory as efficiently as possible
• Make programs more powerful with preprocessing directives
Cay Horstmann's sixth edition of Big Java, Early Objects provides an approachable introduction to fundamental programming techniques and design skills, helping students master basic concepts and become competent coders. Updates for the Java 8 software release and additional visual design elements make this student-friendly text even more engaging. The text is known for its realistic programming examples, great quantity and variety of homework assignments, and programming exercises that build student problem-solving abilities. This edition now includes problem solving sections, more example code online, and exercise from Science and Business.
Currently used at many colleges, universities, and high schools, this hands-on introduction to computer science is ideal for people with little or no programming experience. The goal of this concise book is not just to teach you Java, but to help you think like a computer scientist. You’ll learn how to program—a useful skill by itself—but you’ll also discover how to use programming as a means to an end.
Authors Allen Downey and Chris Mayfield start with the most basic concepts and gradually move into topics that are more complex, such as recursion and object-oriented programming. Each brief chapter covers the material for one week of a college course and includes exercises to help you practice what you’ve learned.
Coming to grips with C++11 and C++14 is more than a matter of familiarizing yourself with the features they introduce (e.g., auto type declarations, move semantics, lambda expressions, and concurrency support). The challenge is learning to use those features effectively—so that your software is correct, efficient, maintainable, and portable. That’s where this practical book comes in. It describes how to write truly great software using C++11 and C++14—i.e. using modern C++.